I have time to start squeezing gameplay in... and it's impressive so far.
The hacking is a bit overwhelming as I'm trying to stick with the main mission. You can hack-into anybody's phone for side-missions, and I'm not used-to the distractions yet. -Ubisoft Studios' take on an 'open' Chicago.
After the guy-who-killed-your-niece is murdered by your partner in the sub-basement of Cominsky Park, you have to evade police by escaping the crowded stadium... by hacking security-cams to gain restricted access to blackout the ballgame, blending-in with panicky patrons. Then find the stashed getaway-car and flee the area, hacking traffic-lights to elude cops. Your hideout is a suburban hotel, where the second mission begins.
I'm about halfway-through, I think. The story's weak, but okay. The stealth aspect saves it. My only quibble so far is that hacking traffic-lights backfires when you're chasing somebody. It generally works fine when they're chasing you.
The hacking-puzzles are as thoughtful as the real deal. -Memorizing in 3-D. That's transcendentalism in a nutshell.
Finished it. A goodly enterprise. A solid crime-story with tech elements. You really don't need to 'amass' a huge amount of money during the play. Just prioritize improving your hacking-skills. I can see where a sequel can really dwarf the situations presented here.
One bizarre moment happened at the end, mourning my goth Czech gf's corpse in a stately cemetary when I accidentally stepped near a cash obstacle-course button, and pressed it... The serious funeral-mood music was playing simultaneous with a non-serious quiz-show tune... and the character is compelled to hop headstones and crypts collecting all the gold-coins to make the music stop. Ridiculously zany.
Quote from: kit saginaw on July 30, 2014, 09:03:23 AM
Finished it. A goodly enterprise. A solid crime-story with tech elements. You really don't need to 'amass' a huge amount of money during the play. Just prioritize improving your hacking-skills. I can see where a sequel can really dwarf the situations presented here.
One bizarre moment happened at the end, mourning my goth Czech gf's corpse in a stately cemetary when I accidentally stepped near a cash obstacle-course button, and pressed it... The serious funeral-mood music was playing simultaneous with a non-serious quiz-show tune... and the character is compelled to hop headstones and crypts collecting all the gold-coins to make the music stop. Ridiculously zany.
That's the stuff I look for in a game. :lol: