Author Topic: Wolfenstein The New Order Gameplay Trailer (2014)  (Read 4021 times)

Online Solar

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Re: Wolfenstein The New Order Gameplay Trailer (2014)
« Reply #15 on: March 01, 2015, 06:47:06 AM »
Wow, you steamrolled...  I scampered and skulked like a scared li'l bitch.  -Took me 22, 23-hours.  Most of it was spent recharging the lasers.  Bethesda's gotta do something about that if they make a sequel. 

Yep, intense.  In a balanced way, to induce re-play ability.
I agree, they need power ups X 10, that last a short time, (use em or lose em), and lugging around that big ass gun you took off a tripod, only to drop it at the bottom of a ladder.

Over all, it looked great, played well, but felt ripped off not being able to pilot anything outside of a poorly designed, short sequence car crash.
The fact that they dangled a power suit in front of us and never giving it to us, was more of an insult.
But all in all, pretty good, but I'll know for certain after a few play throughs.
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Offline kit saginaw

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Re: Wolfenstein The New Order Gameplay Trailer (2014)
« Reply #16 on: March 07, 2015, 04:20:29 AM »
No panzerkruzen-action either.  No turbojet innovations.  That was the draw, going in. 

MachineGames/Bethesda are kind of teetering on the edge of no other villain than caucasian No Man's Land.  They have to explain about Imperial Japan at some point.  'Renegade' military whites (rogue Russians, especially) are really running out of steam, as prime antagonists. 

Online Solar

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Re: Wolfenstein The New Order Gameplay Trailer (2014)
« Reply #17 on: March 07, 2015, 07:19:02 AM »
No panzerkruzen-action either.  No turbojet innovations.  That was the draw, going in. 

MachineGames/Bethesda are kind of teetering on the edge of no other villain than caucasian No Man's Land.  They have to explain about Imperial Japan at some point.  'Renegade' military whites (rogue Russians, especially) are really running out of steam, as prime antagonists.
Yep, there were so many options available, a huge blank canvas with which to work.
Its this reason I expect this franchise to explode in many directions, starting with the trilogy of the current theme, and expanding with a futuristic timeline on the moon.

After playing Borderlands Pre-sequel, I'm spoiled with low gravity and the ability to cover large areas of round in a single leap.
Then they have that super suit avenue to to take, I hope they take advantage and make some great games, and not just go for the quick buck.
Oh, and shorten all the damned cut scenes, or give us the ability to skip them, that shit destroys replay ability.
Koolaid is for kids, TEA is for adults

 

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