The Door Problem

Started by taxed, April 23, 2014, 09:56:37 AM

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taxed

I thought this was cool insight into the complexity of video game development.

http://www.lizengland.com/blog/2014/04/the-door-problem/
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Solar

 :lol: :lol: :lol: :lol:
Player: "I totally didn't even notice a door there."

This is a great example of the work that goes into a game, not to mention the repetitive hours some poor tester spends on a small area trying to find bugs, from areas in which a player can get stuck, to traversing mountains/buildings they aren't supposed to, or they literally fall through the game into nowhere and have to reboot.

These are the things I look for in a game after I've played it out, the areas I can access that shouldn't be accessed, it tells you just how much time the company invested in the game.

It's one of the things I liked about Borderlands, the attention to detail that makes all the difference in the world, it allows you to become lost in the experience.
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taxed

Quote from: Solar on April 23, 2014, 10:38:08 AM
:lol: :lol: :lol: :lol:
Player: "I totally didn't even notice a door there."

This is a great example of the work that goes into a game, not to mention the repetitive hours some poor tester spends on a small area trying to find bugs, from areas in which a player can get stuck, to traversing mountains/buildings they aren't supposed to, or they literally fall through the game into nowhere and have to reboot.

These are the things I look for in a game after I've played it out, the areas I can access that shouldn't be accessed, it tells you just how much time the company invested in the game.

It's one of the things I liked about Borderlands, the attention to detail that makes all the difference in the world, it allows you to become lost in the experience.

yeah, game programming is so damn involved.  You're pretty much replicating real world.  And that is just a door.  You still have weapons, interacting with other players, the background and perspective, etc.  It is so damn complex.  I've known a few good developers who think since they are great at writing business applications that they can write games, and they just find out quick it is just another world.
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